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"This is the book I wanted as a student just starting to navigate the waters of the game world. I dare say, even now I've managed to learn something new. If you're a composer, and you want to write music for games, this is a no brainer. None of the fluff, and all of the knowledge" -- Cris Velasco, composer for Fortnite, Vader Immortal, Overwatch, and many other video games
"Kellman has aggregated an incredible tool kit for anybody that wishes to further their skills or appreciation of how the partnership of interactive media and music have created an ever evolving landscape through which innovation in programming creates innovation in music composition to deepen the emotional impact of video games. Drawing from the beautiful repertoire of modern work that is video game music, it will surely serve as a guide for any level of both musician and gamer!" -- Charlie Rosen, Composer, Orchestrator, and Bandleader of The 8-Bit Big Band
The Game music handbook
Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more.
For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.